Oculus Medium ushered in a major update

3D modeling and sculpting applications Oculus Medium allows users to use the Oculus Touch controller to create complex 3D sculptures in virtual reality (VR). Developers recently released a large update that describes many new features and bug fixes.

Oculus Medium can be used as an authoring tool for 3D modeling and artwork. The most recent 1.2.2 patch introduced several bug fixes and some new features.

In terms of new features, users can now import OBJ and FBX files and use the "Copy to Paste" option to convert them to "sculpted" material in Medium. Users can also play videos in Medium instead of hiding them in "Library" so now you can watch video tutorials while burning. Videos can be found in the Medium gallery or in Newsfeed on the main screen.

Reference Mesh now supports textures, so users can import textures with OBJ or FBX files.

Bug fixes include crash errors that occur when exporting 8K texture meshes on lower specification PCs. Surface constraints and various problems with clay tools. The 25-man limit friend list has been resolved and an indicator showing which friends are online has been added. It also includes some artifacts and resolution issues.

Other improvements include integrating the latest Oculus Audio SDK (for spatial audio), fixing generic syntax errors in the help dialog, and fixing the errors at startup.

Oculus Medium is a creative platform where you can use Rift+Touch to create digital sculptures. Recently, it ushered in a new feature - Studio Share, which means you can share ideas with your friends. Studio Share can also receive real-time feedback, and when you work with friends in two separate projects, you can get content created by each other, or exchange feedback. It is like an efficient educational tool that allows teachers to guide students in the creative process, not afterwards. Adding friends is equivalent to an extra pair of eyes so that you can't ignore every angle.

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